In addition to the story and campaign we also get some supplemental rules to expand armies including a Order of Our Martyred Lady Codex Suppliment and 2 Armies of Renoun – Skitarii Veterans and the Disciples of Be’lakor (Along with Be’lakor’s new profile to reflect his awesome new model!). For example in a Chaos army, if your warlord manages to slay another warlord then not only do they unlock a battle honour for gaining the achievement but they also become a favoured of Be’lakor earning the title Servant of Shadow and making them untargettable unless they are both the closest enemy model and within 18″ of the attacker! I really like this system as adds some fun narrative hooks that players will fondly remember in future games, leading to tales of glory in future crusades!įinally we get a trio of Legendary Missions that represent key beats during the conflict, these allow the Campaign Master to end each phase of the campaign with an impressive showpiece battle to capture the feeling of the narrative. What’s also really cool is the concept of Heroic Achievements – these are special achievements that players can try and complete during the battle to gain more campaign points or unlock special bonuses in Crusade games – and in an awesome touch in Crusade Games your heroes can earn legendary titles and further abilities by completing the achievement while also fulfilling a number of other requirements. This includes things like ordering a blockade of the planet in order to limit the use deep strike, or making a demonic pact so that you can use a Command Re-roll for free, or even perhaps laying a minefield in your deployment zone – these all add some really fun touches that drive the narrative of the conflict. The players get a bank of “War Zone Assets” which are additional tools that players can use to disrupt their opponents with and are purchased at the start of each phase and banked for later use in individual games on a first come first served basis. If you have multiple players they will be divided up into one of 3 different alliances, and it even suggests some lore reasons why unlikely forces might be fighting together. I’ve found that in the past it is sometimes difficult to work out just how many games you need to have to get a successful campaign, so the book does a great job at guiding this. The Campaign last for 3 phases (with each phase lasting 2 weeks and a number of games played equal to the number of players), this allows for each player to have a game per week and keep the momentum up over a couple of months before it draws to its conclusion. For us, we’ll probably be using the Amidst the Ashes Crusade Mission Pack (reviewed further below!) It is worth noting that the campaign is designed so that you can use it with any Mission Pack, so if Matched Play is more your cup of tea then you can of course play your games using that. We’re huge fans of Crusade here at Sprues & Brews, and this really takes things to the next level by having an overarching campaign being able to be played as an additional level of detail and interaction over the standard Crusade rules.
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Campaign Rulesīuilding on from the Obolis Invasion campaign rules in the first volume, The Book of Fire contains rules for putting together a full narrative campaign to re-enact the events of the entire conflict by gathering together anything from 2 to dozens of players led by a Campaign Master who runs the campaign and makes sure everything goes smoothly.
In addition to the main narrative we also get a number of boxouts digging into further lore on some of the main characters in the conflict such as Morvenn Vahl and Be’lakor, adding a nice way of introducing these to people who are not yet familiar with them. I’d have perhaps liked to have seen the book written more in a “in universe” narrative style akin to the Imperial Armour books with the volume acting as more of a “historical” document of information on the conflict, but fingers crossed we get something of this sort in the future. Presentation is great as you would expect, with some brilliant artwork along with maps of sectors and battlefields giving you insign into the flow of the conflict.
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While The Book of Fire never reaches the highs of the Broken Realms series for Age of Sigmar we do see some lore development here – for those who want to read it themselves I’ll cover this at the very end of the post, but there are a couple of interesting things that happen that do push forward the story forward and leave things open to be picked up in future supplements and Codexes! The Book of Fire continues where The Book of Rust ended with the Charadon system torn open with a Warp Rift known as “The Sore” and Typhus readying his assault on the Forge World itself.